![]() ![]() I’ll start with what’s been changed and/or improved with the remaster before delving into the game itself. ![]() Upon playing the Onimusha: Warlords remaster thoroughly and to completion (one and a half times so far), I can confirm that all of my memories, both those foggy and the one I remember in lurid detail, are present here in what is a tight, atmospheric, and enjoyable game that was inherently great, and has been improved upon in this remaster. ![]() So he just stares at you and retreats back into the ceiling. He’s upside down with his long mustache swaying along with his swaddled body, and until you make a certain amount of progress in the game, he appears but won’t interact with you. The only thing I remembered vividly (and wished that I could forget) was this horrifying, sneering, wrinkled, gross, surely fetid, man-creature who is wrapped in what looks to be some sort of rotting lettuce cocoon who drops down from above in one of Onimusha’s save rooms. I vaguely remembered elemental weapons, spooky environments, stabbing enemies on the ground, a giant snake boss, and cool music. As a poor, dumb, 7-year-old kid, my experience with the game was over the course of two separate rental periods and I had long spaces between progress since I had no access to the internet to save me when I was hopelessly lost. The only thing that gave me trepidation was that my recollection of the game was pretty foggy. I had many fond memories of playing the original in 2001. The PlayStation 4 remaster of Onimusha: Warlords had me super excited when it was announced. ![]()
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